The Union of Fenwyck and Waer fantasy role-playing campaign
Adventure synopsis: Act 3. Blood from a Stone
All we need now is a plague of locusts...
Act 3 Scene 1
28 to 43 Artusum III 986
(Session 17, 1 August 1998)
The week following Kaliya's funeral sees the PCs undertaking various tasks and jobs as life returns to normal in Rising Sun. On the 40th they are to leave once again for the Gap, this time to map the deep tunnels they found while chasing Thwarkin and the starstone. In the meantime, Eofor and Bleys are hired by the Expeditions Office (a new branch of the Union Cartographic and Antiquities Office, recently invested in Rising Sun) to accompany Sagart Albert on a trip to map Holden Hill as a possible future signal tower site between Rising Sun and Blue Bells. Watkyn is hired by the recently invested Corps of Engineers, and helps with the reconstruction of the Fort. Melea returns to her master Kighvoron's tower near Gyfron, where she and Watkyn continue learning about the sufacht under Kighvoron's tutelage. During this time, the first issue of the Sun Post appeared, a sheet of news items printed by Baarda Printsmith.
On the 37th, Kighvoron and Melea return to town to see the others and to meet the cartographer. In the office Sagart Meryck introduces everyone to Nefud and his apprentice Gnompf --- both dwarves from the Ligden Hush. Nefud is aging, yet spry, with a bald pate and flowing white beard. Gnompf is quite young and rather colorfully dressed. Kighvoron and Nefud are apparently old friends or acquaintances. The mission is to head back into the Gap of Dunloe and into the artificial tunnels under the end of the Gap, exploring them and mapping their extent. Some discussion of the dangers ensues, primarily of the pentagrams (or whatever they are) and what creatures they may be binding or protecting against or holding at bay --- and the fact that one of them was broken, meaning something may be lurking down below.
Nefud and Kighvoron head off somewhere for a drink, and Gnompf is left to get to know the others. As they chat over a meal in the Wolfsstunde, a crier comes by with the second issue of the Sun Post, which announces (among other things) the executions of Teanoc Lem, Hazel Brenner, Ranulf, and Corbek, to take place on the morning of the 39th.
Notice of Public Executions
Téanoc Lem, former captain of the guard
Hazel Brenner, Maga
Ranulf, former sergeant of the guard
and
Corbek, former councilman and assemblymanHaving been found guilty in the Court of Law of
High Treason and Conspiracy against the Union
and for
fomenting RebellionAre to be executed on the morning of the
39th day of Artusum, III 986
in Assembly Parkby order of His Honor Mayor Abbottson
STRENGTH IN UNITY · KO'ACH KNESSET
The 39th arrives, and with it four hangings. A crowd of a few hundred is gathered on the grounds around the Assembly Hall, and as the PCs arrive they are greeted with cheers. Some demand to see Lem's sword, "taken from the Captain in single combat!" The prisoners arrive, hooded, followed up onto the gallows platform by three judges and the executioner. Awaiting a signal from the Hall, one of the judges motions to the executioner, who pulls the lever, dropping the convicts through trap doors. With the exception of Lem, it's over within seconds --- Lem however struggles against his bonds, kicking and writhing for a good fifteen seconds.
His struggling ends, and something dark trickles out from under his hood --- and down his body, dropping below the gallows. A brief gasp goes up from the crowd, and a few spiders can be seen crawling from under the gallows, only to be crushed under foot. The crowd and the PCs disperse, the corpses carted off, and soon enough the gallows are dismantled. Watkyn sticks around, snooping under the gallows, and finds several dead spider husks and some webbing. In view of the connection between Lem and the spider-creature that was Shipwright, he voices his concerns to Captain Aschl later that day; she dismisses it as a prank played on Lem by spiteful guards, but will nonetheless ask around the fort jail about the incident.
The first two days of the full moon begins, and after sunset Bleys, Eofor, Melea, and Watkyn head to the cemetery with Sagart Meryck for Kaliya's final rites. The skies are quickly darkening and clouds roll in from the east. Several other small groups are present at other graves. Meryck pours her ashes into a small grave with a Minrosi cross as a marker, saying a few prayers and some final words, afterwards heading back and leaving the others with their silent thoughts. As they stand there, it begins to snow --- however it's not snow that's falling from the sky, but ashes. Eofor and Bleys rush back to the tavern, followed eventually by Watkyn and Melea. Chastised by Conrad for tracking in ashes, Watkyn leaves everyone sparkling clean with a few arcane gestures. Nefud explains that this is associated with volcanic activity, undoubtedly from the nearby Anvil mountain range.
The 40th dawns upon an ash-covered Rising Sun: less than an inch of ash fell, but the wind has produced bare patches and drifts here and there. The party gets underway, Nefud and his mule Obbo bringing up the rear, heading up-river. Within hours the ground is clear of ash. That evening Melea volunteers to cook Eofor's catch, and is a bit surprised and ticked at Gnompf's assumption that she, as a woman, always does the cooking. Gnompf offers to help with some spices, but Melea rejects his offer. Instead, Watkyn, Nefud, and Gnompf add some of Gnompf's special spices afterwards. Nefud places Bleys in charge of the watch, and asks for some lullaby music from Watkyn before everyone tucks in for the night.
The night passes uneventfully for the party --- at least, they are unmolested as they sleep. Gnompf, however, falls asleep on his watch, and is awakened at swordpoint by an irate Eofor. The next day, Watkyn has some intestinal discomfort, and decides to avoid Gnompf's spices in the future. The 41st and 42nd pass without incident. Eofor and Bleys's hunting forays are supplemented by some arcane(!) fishing by Watkyn and Melea.
In the wee hours of the morning of the 43rd, as Nefud is on watch, the ground begins to rumble and the trees sway a little, waking everyone just in time to feel the earthquake end. Nefud, wise dwarf that he is, explains this is also sometimes associated with volcanoes, as the earth and fire elementals wrestle for power.
The river is running a bit higher in the morning as the party breaks camp and continues up-river. By late morning they arrive at Lough Gur, and find it rapidly flooding as the river continues to rise. The villagers, roughly a hundred of them, are in the process of gathering their belongings and herding their livestock up a nearby hill overlooking the village, nestled between the river and its south branch. Within an hour, the waters have reached the village and are rapidly submerging the houses. The swirling, muddy waters cut off the hill, making it an island.
A cry goes out --- two large, dark figures with long, dangling arms and a slight greenish hue wade through the swollen river, heading for the hill and dry ground. "Kill them! Kill the trolls!" shouts one villager. Eofor, Bleys, and Gnompf oblige, peppering them with arrows. Despite the hundred-yard distance, they skewer one with a few arrows before the trolls drop to the ground and behind some cover.
The trolls remain pinned down as Watkyn and Melea begin building an earthen dike around the top of the hill. After more than hour, they have a semi-circular dike, three feet high, around the hill crest. As they rest and others keep watch on the trolls and around the hill, they see a figure clinging onto a log in the river and being swept by the hill --- "Bearn! It's Bearn!" cries a villager. Bearn desperately swims towards shore as he is swept ever closer towards the trolls.
The party decides upon an attempt at rescue and reconnaissance. Gnompf volunteers to be levitated down the hill over the trolls; Melea fails her first casting, but succeeds at the second, and Gnompf floats down the hill to the trolls' hiding spot. Unfortunately exact navigation is difficult at one hundred yards, and Gnompf sails several yards past his targets. Twisting around to get a shot off at them from his crossbow, he is gashed in the leg as they leap up to snatch him from the air. Melea levitates him further away and spins him around, and Gnompf skewers one with a quarrel. The other, catches sight of Bearn, who is just now crawling over a low ridge on his belly, bedraggled and obviously exhausted. The troll grabs him, holding him around the neck, and waves off Gnompf. Gnompf signals to Melea, who brings him back up the hill.
Shortly thereafter, the two trolls slowly made their way up the hill, one with Bearn firmly clutched in front of him as a shield, the other directly behind the first. They get to within thirty yards or so, and are approached by Bleys. Everyone (aside from Gnompf) gets their first close-up look at the trolls: dark green-skinned giants, twice man-sized, with disproportionately long arms and wicked claws almost scraping the ground, with strange hair reminiscent of dreadlocks, naked save for their human shield. Surprisingly, the first one address them in broken Wattish: "I, Ball-Tongue, tell you: I kill man! You not shoot us!" Bleys suggests they release the man, giving his word they may return unharmed to the base of the hill. They refuse, and warily march back down, Bearn tucked under one arm.
Watkyn tends to Gnompf's wounded leg, but badly botches his spell which backfires and opens it further, blood spilling out as Gnompf screams in agony. Quickly trying his spell again, Watkyn repairs the damage he caused, but no more. Bleys and Eofor apply traditional first aid to stop the bleeding and bandage the wound. Nefud is surprised and says cryptically, "Boy, didn't anyone ever tell you about that?" This seems to have put a damper on Gnompf's desire to learn how to pull fish out of the water with a wave of the hand....
The evening wears on, the water cresting, and night soon falls. Melea conjures a bonfire on the hilltop for warmth and cooking, and to provide a little light on the overcast night. Pondering the darkness, she decides to cast a spell and brightly illuminate a stone, the first of many to place around the perimeter as lanterns. Unfortunately it is not a good night for spellcasting, as she fumbles the spell and accidentally brightly illuminates all the hair on Watkyn's body --- his head, eyebrows and eyelashes, moustache and beard, the hair on his knuckles and forearms, in his ears and his nose --- illuminating everyone around him with a bright yellow-white light. Glowing quite unnaturally and partially blinded by his own eyelashes, Watkyn curses his misfortune. Melea consoles him --- it should only last a few days. In the meantime, she can put him to sleep with a spell at night, if his eyelids prove too thin to shield him from the glare.
Eofor camouflages himself and reconnoiters the trolls' last known position. He finds them (and Bearn) gone, with two sets of troll footprints leading downhill to the receding water line. He scouts the whole hill, finding no other signs; Bleys joins him for a second look around, again finding no sign of Bearn.
...but I'll settle for a rain of spiders
Act 3 Scene 2
43 Artusum to 1 Harvest III 986
(Session 18, 20 September 1998)
Early the next morning (44th), as Eofor and several villagers are on last watch, the hermit Bearn is spotted crawling back to Lough Gur through the muck left by the receding waters. Eofor rushes down from the hilltop encampment to help. Bearn is apparently taken aback by Eofor's tattooed hands, but nearly falls unconscious before saying much and is taken up to the camp, where he recovers in Eofor's tent. Apparently as the night fell and the waters receded, Ball-tongue and the other troll, with Bearn in tow, headed for high ground along the South Branch, where they were all attacked by a swarm of poisonous spiders no doubt swept downstream from the Spider Wood. In the ensuing confusion Bearn made his escape. Indeed, his leg bears the marks of spider bites, and is in fact red and swollen; Watkyn boils the party's only kadje root in hopes of counteracting the spider poison, with unknown results. Bearn asks Eofor to go to his home, just a few miles up the South Branch, and retrieve his cats.
Nefud stays behind to look after Gnompf, who despite the magical healing efforts of Watkyn and Melea is somewhat feverish and whose leg is infected where he was gashed by one of the trolls. The others make the short trip to the hermit's home, following his directions along the South Branch to a small creek, following it about a hundred yards into the woods, finding a moderate vegetable garden but no sign of a house. Upon closer inspection, Bleys discerns a curtain-like doorway of vines and branches between the trees at one end of the garden. This turns out to be the entrance to a home with four walls and a roof consisting of a combination of thickly woven vines and live and dead branches.
The darkness inside is banished as Watkyn's glowing form enters the "house." Inside is a stone hearth in the center of the single, roughly twenty-foot square room, a table to one side, a pallet to another, and various herbs and plants hanging from the sloping ceiling. They find one cat with a litter of kittens about a month old; Eofor carefully puts them in a sack for transport. Melea discovers what she thinks is some kadje root in one of the many clay pots on the hermit's table, and takes them.
They make the trip there and back before mid-day. Back in what remains of Lough Gur, the villagers try to piece their homes back together with the help of Watkyn and Eofor; Bleys looks down on them from the hilltop as he practices his swordsmanship, and Melea tries concocting a foul brew of kadje root in the hopes its healing powers may help Gnompf. Bearn seems keenly interested in Eofor for some reason, but no one asks and neither offers to talk about it.
The night is uneventful, and the next day sees Gnompf feeling much improved, although not entirely up to peak performance. Before the party departs, Melea manages to wrangle Bearn down the hill and into the woods nearby to show her how to find the kadje root. They depart in the morning, making good progress into the foothills of the Anvil along the right-hand bank of the river. Bleys casts a warning spell on the camp to keep animals out and dissuade enemies from entering. On the morning of the 46th, everyone awakens to find a curious stone hemisphere near camp, the results of some magical fiddling on the part of Watkyn (whose hair still shines brightly). They break camp and continue their march upstream, Gnompf keeping better pace today.
Around noon the party decides it best to cross to the other side of the river, away from the Spider Wood; unfortunately, as previous trips have shown, crossings are few and far between. Melea levitates across the river, ferrying everyone's equipment and attaching a rope to the opposite bank for the others. With the exception of Watkyn, who slips and is saved from drowning by Eofor, everyone makes it across without incident. Finally, Melea levitates the calm mule, who much to her dismay weighs considerably more than she had thought. A tiny trickle of blood from the corner of her mouth betrays the effort required.That evening Bleys again casts his spell of protection on the camp, circling the site while mumbling and gesturing for several minutes.
Much to Watkyn's relief, the morning of the 47th sees a return of his hair to its naturally non-luminescent state. Eofor discovers a hungry little stowaway in his backpack: one of the hermit's kittens, the black one with white paws, who was slightly larger than its siblings. Eofor names her "Yrsa," and keeps her at the top of his backpack while travelling.
Halfway through the lunch break later that day, the ground begins to tremble -- faintly at first, but gradually becoming stronger and accompanied by an audible rumble. Melea, levitating up through the trees, spots a cloud of dust stretching to the left and right into the distance, growing in size and approaching the river. A stampede of wisents (buffalo) is heading straight for them! She levitates Nefud into the air and out of harm's way. Bleys and Eofor take shelter behind some sturdy trees, while Watkyn quickly forms an earthen wall where he and Gnompf take shelter. The mule bolts.
As the herd stampedes through the camp, trampling and scattering food, supplies, and equipment, Melea finds that the oncoming dust cloud has some rather strange qualities to it, swirling patterns reminiscent of flocks or swarms....
Spiders! Spiders falling from the sky, floating on long wispy tendrils, heading her way! Returning quickly to ground, with only moments to spare, she informs the others, and Watkyn transforms his earthen wall into a large protective dome as the spiders rain down around them. After about ten minutes, a hole is made and Melea floats out to see what the situation is. The forest is littered with spiders and webbing; as Melea begins to scorch the earth around the dome with conjured flames, a few spiders drop down on her from the trees, and she retreats back to the safety of the dome.
Inside, Melea magically determines the rough location of Nefud's brass instruments, close to the river bank. Exhibiting extraordinary control over the dome, Watkyn transforms it into a tunnel which he then slides forward over the ground, everyone walking under its protection. With an open mouth at the front protected by Melea's magic flames, they make it to the river's edge, skirting trees along the way, but unfortunately missing Nefud's equipment.
Watkyn forms a mobile pillar/platform with which to transport everyone (that is, everyone who isn't levitating) across to the unusual relative safety of the Spider Wood side of the river. Webbing is everywhere in the trees, several dozen wisents are dead or struggling at the steep base of the river bank, and more are rapidly being cocooned. As the others make their crossing, Melea floats back up over the forest to get another look. In the distance, perhaps a hundred yards away, is a giant spider floating over the treetops on many tendrils. Then a nearby giant black spider, larger than a man and moving through the trees, catches her eye.
Unwisely approaching nearer, she forms a ball of fire which she drops down onto the beast -- and is snared by a quick shot of webbing which catches her foot! Quickly working on the web from the other end with her flames, and on the near end with her knife, another strand flies out and catches her staff arm. Dropping her knife and desperately casting another fire spell, the monster draws her closer and closer. Within mere yards, the briefest wave of mental confusion hits her as the creature tries but fails some magical attack on her mind. The strands finally break and Melea retreats up and away as fast as possible as the spider flees into the trees and away from her flames.
Showing uncanny nerve, Melea returns to the campsite to find what remnants she can of Nefud's instruments. Although they are broken and missing pieces, Watkyn believes he can fix them.
The party continues onward, skirting the edge of the Spider Wood. Although there are old webs, shriveled animal husks and cocoons, there is no evidence of recent activity here. As they travel up-river, the webs and cocoons continue in the opposite woods for miles; at one point the party spots a giant spider hauling a cocooned wisent out of the river. Eventually as evening arrives and signs of spider activity thins to nothing, low banks on both sides of the river allow easy crossing, and the party makes camp. Bleys is concerned that they make camp while the sun is still up, in order for him to be able to cast his warding spell.
Around midnight, as Bleys and Eofor are on double-watch, a wisent is heard splashing downriver. Thinking of all the victuals lost in the stampede earlier, Eofor knocks an arrow, takes aim, and skewers the wisent. It is not pleased. Seconds later Eofor and the wisent are in a deadly dance, culminating in the wisent's death (thanks in part to Bleys) and Eofor's collapse from goring and trampling wounds. His injuries, while serious, present no obstacle to Watkyn and Melea's healing magics.
With Eofor out for the rest of the night, the others take turns on watch, Bleys dresses some of the meat, and Watkyn buries the remains. The rest of the night on to the morning of the 1st of Harvest passes without event.
I think the Blood King wants a donation
Act 3 Scene 3
1 to 2 Harvest III 986
(Session 19, 3 October 1998)
Eofor awakes on the morning of the 1st, aching and tired, but otherwise none the worse for wear thanks to Watkyn and Melea. Watkyn and Nefud decide the broken surveying equipment can wait to be fixed. The party breaks camp, heading gradually northeast away from the river, skirting around the north side of Obstacle Peak, passing an old abandoned mining camp late in the morning. The trees thin in the east-west valley as the party marches on towards the Gap of Dunloe, and Eofor and Bleys spot tracks from several dozen horses and men, heading the same way.
At the mid-day break, Gnompf prompts Watkyn to tell the tale of the previous trip into the Gap. As he struggles to get the details right and keep the order of events straight, Watkyn is aided by Eofor, and together they thoroughly butcher the story. Melea butts in when the tale turns to Kighvoron, and during the whole mess Bleys more than once barks out, "One at a time!"
Late in the afternoon the party travels by the pass to the north which leads to Blackbird and the Himmelturm, the pass between snow-capped peaks of the part of the Anvil Mountains known as the Spike. By nightfall, still following the trail of men and horses, they arrive at a low wooded ridge overlooking the entrance to the Gap, where Bleys spots a thin wisp of smoke trailing into the sky from the top of the butte where the old tower stands, about two miles to the east. The trail of horses and men apparently heads in that direction.
Bleys again casts his spell of protection on the camp before sundown. As Melea searches in vain for the kadje root, Watkyn successfully repairs Nefud's sextant. Aside from a single deer near the camp, the night passes quietly.
On the morning of the 2nd, Bleys spots a group of a few dozen humanoids and dogs heading to the butte. Over breakfast a tediously long discussion ensues (during which time Gnompf wanders off in search of game): whether to openly approach the people on the butte, to reconnoiter, or carefully avoid them. In the end they decide to simply pass by the butte on their way into the valley.
The valley floor is dotted with standing pools of water, and debris and mud can be found just about everywhere. The party passes unmolested and apparently unnoticed on the south side of the butte. After about ten miles, halfway to the opposite end of the valley where the lake and the crater lie, they cross the river and head for the forest and hills on the southern border of the Gap, on the way to search for the giant Grumbleweather, also known as Derwyth, who may have some information on the activity near the butte. Shortly after crossing, they discover a set of tracks dried in the mud, heading east. Bleys and Melea think they're dwarven, while Eofor contends they were made by men. In any case, they number roughly one dozen.
By mid-afternoon they arrive at the thickly wooded area where Watkyn and Eofor remember the giant's home lies. There is, however, no sign of the trail which they recall leads through the dense forest and to the hermitage. They plunge in anyway, and it becomes rapidly apparent that something unusual is going on, as they come crashing back out of the forest about twenty minutes later, not far from where they entered it.
Turning around and heading back in, Melea makes use of her spellcasting powers and periodically levitates up above the canopy to determine course corrections. This stops after Melea gets separated from the rest and they spend fifteen or twenty minutes shouting out and searching for her. Watkyn hits upon a clever idea involving some rope, Gnompf, an illusory bird, and Melea to retreat out of the forest, which they do after another half hour in the trees. Melea, saying she'll catch up in ten minutes or so, stays behind, meditating in the forest. After nearly thirty minutes, Eofor and Watkyn, highly annoyed, turn back to retrieve her.
By early evening they reach the eastern end of the valley, where not only do they find the crater, but clear and recent evidence of a campsite, the obvious destination of the dwarves or men whose tracks they've followed here. The old mine entrance into the hillside beneath the crater is open, and fresh tracks lead in. The campfire is still smoldering.
They head up the sparsely wooded hillside, their ultimate
destination the hall carved into the mountain with the long, spiral
staircase leading directly down to the artificial passages. After a
few hours, above the treeline, and as sunset fast approaches, they
spy the carved entrance: fifty feet wide, twenty to thirty feet high,
with stone pillars to either side, surmounted by a cornice. On the
sloping ledge in front of the entrance are two large, smoking
braziers, and a four-foot high stone obelisk with strange runes
painted on it stands between them. Nefud thinks they vaguely resemble
ancient dwarven runescript, while Melea recognizes definite
similarities with the pre-Minrosi runes for ``water'' and ``the dead''
or ``undead.'' They soon discover the runes are writ in blood, and a
foul odor emanates from the gaping entrance.
Before they can explore any further, the sounds of rockfalls and footsteps behind them diverts their attention. Coming up the sloping ledge are a dozen dwarves, followed shortly by six enormous humanoids. The dwarves are fully armed with swords, axes, and crossbows, armored, and wearing long travelling cloaks. The humanoids are eight feet tall and bulging with muscles, with heavy jaws, sloping foreheads and ridged brows, clothed with furs and wielding clubs. The giant brutes hardly arrive behind the dwarves when they start shoving each other around and grunting. The whole group stops a hundred feet from the party, from the mountainside entrance.
Nefud and Bleys go down to talk to the dwarves, and confront the apparent leader, a bald dwarf with a beard painted bright red and carefully styled into a stiff fan, wielding a staff. With him is a humanoid completely cloaked in grey robes, presumably another dwarf.
Had Bleys been with Watkyn and Eofor a mere three months earlier at the end of this very same valley, the following words would have been all too familiar: ``We demand the surrender of your party. You will work for us in the tunnels beneath the mountain.''
Bleys retorts, ``On whose authority?'' ``On the authority of Sabet-tesher. You have five minutes to inform the rest of your party.''
Melea heads into the dark depths of the cavern as the others discuss options -- at the top of the list is retreat into the cavern (and presumably from there down into the deep tunnels). She returns a minute later to report that retreat into the cavern is not an option -- sitting in the darkness in the back is a troll who calls himself the ``Blood King.'' This Blood King is apparently associated with the dwarves, for he reportedly told Melea, ``Surrender to the dwarves, your destiny lies underground.''
Their time running short, Melea hits upon the idea of retreating to the shadows, then using an illusion of the party to draw the dwarves and others away. They look to Watkyn, who agrees, and they head into the shadows. As they do, the dwarves ready their arms. No sooner do they start for the entrance than they see the party dash out of the shadows and across the rocky slope, and they pursue.
After their would-be captors are hundreds of feet away, pursuing Watkyn's illusion over a distant ridge, the PCs dart out and in the opposite direction (from whence they came) -- at which point Melea suddenly reappears from the depths of the cavern.
Barely have they gotten out into the open when the a deep-throated rumble erupts from the cavern: ``Betrayal!'' The Blood King, a fifteen-foot tall troll, dark green, with long arms and vicious claws, appears at the cavern entrance. He is joined almost immediately by two others, slightly shorter, if a twelve-foot tall humanoid can be considered ``short.''
Gnompf and Bleys confront the two trolls as the others run down the slope -- Eofor pausing to draw a bead and plunk a few arrows into the enemy. Nefud trips and tumbles on his way down. As he passes Gnompf, who has just turned to face the battle, he yells, ``Keep running boy!'' The two trolls don't seem to be faring that well, however -- Gnompf severely slices into one with his axe, and Bleys nearly severs the leg of his opponent, who goes down. Watkyn conjures a noxious cloud to distract Gnompf's opponent.
And then a cloud of darkness enshrouds Bleys's opponent -- and the Blood King steps from the cavern entrance and onto the battlefield. Everyone takes advantage of the brief pause to continue their retreat. After a pause, Gnompf's opponent, newly invigorated but still showing signs of tangling with Gnompf, and the Blood King continue the pursuit. Gnompf swings his axe clear through the arm of his opponent -- which immediately re-integrates with its stump! Uh-oh. Bleys is having similar results with the Blood King, although his blows do seem to have some minor effect. Eofor's arrows likewise seem ineffective. Melea, in the meantime, floating several yards above the ground, abandons her fire spells and attempts to levitate Gnompf to safety. Gnompf's opponent flexes in front of him and gives a mighty scream at the top of its lungs.
A crack and puff of smoke issue from Nefud's pistol and the Blood King is hit. Nefud turns and continues his flight. After an unsuccessful attempt, Melea gets Gnompf off the ground and away from the trolls. Until now, his armor and shield have served him well. Bleys -- injured, but not badly -- turns and retreats with the others. The third troll -- Bleys's original opponent -- emerges from the shadows to stand by the side of the Blood King, who calls off the pursuit with a wave. By now the light is fast failing, and the PCs swiftly make their way back down the mountainside.
We came, we saw, we left town
Act 3 Scene 4
6 to 8 Harvest III 986
(Session 20, 7 November 1998)
Melea ran down the rocky slope, through the trees in the darkness, branches and needles scratching her face, catching her hair and clothing. Panting and tired, her vision grew dim and her surroundings blurred, when with a sudden, brilliant, blinding flash of blue light, she unexpectedly found herself in a richly decorated bedchamber. Light from a full moon illuminated the room, splashing across a giant tapestry depicting the Wild Hunt, a handsomely carved dresser with a large mirror, the tiled floor and fur carpeting, and onto a massive canopied bed. On the stone wall by the bed hung a banner decorated with a griffon, the royal Zooten coat of arms.
Her vision still hazy, Melea crossed the room to see the full moon from the window, when her attention was diverted to the bed, where a beautiful, black-haired woman was fitfully sleeping. The woman sat up suddenly in bed with a scream, and the door burst open as an older woman came rushing into the room. ``Die Untoten kommen! Die Untoten kommen!'' screamed the young woman repeatedly as the older woman comforted her and calmed her down. Neither seemed to notice Melea observing them.
A wave of fatigue swept over Melea, and before she knew it, she was opening her eyes, feeling achy and sore. She found herself lying on a straw bed in a darkened room. From the window above her she could hear birdsong, and thin beams of sunlight pierced the shutters, falling on the stone masonry. The familiar sharp scent of a healing ointment was in the air. Heavy breathing drew her attention to the other bed in this small room, where Watkyn, bandaged and bruised, lay sleeping. The wooden door at the foot of the bed slowly opened, and Watkyn sat up with a groan. Two familiar figures appeared: a middle-aged blond-haired woman, dressed in orange and white robes, and a slightly younger, dark-haired man with a neatly trimmed moustache and beard, wearing blue and white robes -- the sages Gwynnyth and Anders of the Himmelturm.
They were, in fact, back at the Himmelturm. The entire party was present, and soon gathered for a meal in the central banquet hall, where they were informed by the sages that it was the late morning of the 6th -- the party, beaten and bruised, had arrived at the tower in the wee hours of the morning of the 5th, demanding sanctuary. In addition to their wounds, signs of battle were evident in damaged armor, bloodied weapons, and a strange ichor on Bleys's sword. But no one could clearly recall any of the events between the battle with the Blood King and his minions and awakening in the Himmelturm. Aside from the obvious signs of some subsequent battle, it was clear that some intense marching must have been involved to get to the Himmelturm from the far end of the Gap of Dunloe in under 72 hours.
After a hearty meal the tired and sore adventurers returned again to their rooms in the Himmelturm for some much needed rest. So tired were they that they slept the rest of the day away, awakening late the next morning. As they dined in the main hall, the sages informed them that they could not stay another evening in the tower, and should consider lodging in the nearby village of Schwartzvögel (Blackbird) if they intended to stay in the area. The party discussed the situation, and found that Melea's vision of the sleeping woman was not shared by anyone else; the one phrase she remembered hearing, ``die Untoten kommen,'' was translated from Zooten by Bleys as ``the undead are coming.'' Anders related the story that the previous queen of the Zootenrijk, Gisela I, ordered the Zooten armies to abandon efforts to retake the Waer colony in the Union War more than 50 years ago, after she had some sort of vision or revelation.
After eating, Watkyn and Melea tended to some of the more serious wounds of their companions, such as Eofor's broken arm and Bleys's chest wound, using their magic healing spells. Eofor searched the grounds for his missing cat, and Gnompf went into town to look for materials to repair his armor. Bleys went into the courtyard for sword practice, where he met Georg, captain of the Himmelturm guard, and Wilhelm, his lieutenant, who (apparently impressed with Bleys's swordsmanship) challenged Bleys to a friendly contest of arms.
Unable to disarm Bleys after several minutes, Wilhelm called an end to the contest. Bleys discovered that Georg and Wilhelm had only been at the tower for a few weeks, hired to augment the guards already living here. They told Bleys of a strange incident two weeks ago when a small group of local Frowen tried to gain entrance to the gatehouse late at night. They refused to leave, ignoring all warnings, and were finally cut down by the guards.
In the meantime, the others in the tower proper discovered that the students and most of the staff had been dismissed from the Himmelturm. Only the senior sages (Gwynnyth, Anders, Eamon, and Ardwyn), the guards, and a skeleton staff remained. Ardwyn (master of the Himmelturm) and Eamon (master Historian) were now spending their days apparently shut in the ``Old Tower'' and the Dome, respectively. Efforts to see either of them were met with silence and locked doors.
The party left the tower together later in the day, heading along the dirt road leading down the wooded hill on which the Himmelturm sits, and into Blackbird, a small village of a few hundred Zooten-speakers along the banks of the Waer River, surrounded by a wooden palisade and a few stone towers. No sooner had they passed the gate than Eofor spotted a black cat with white paws heading his way -- Yrsa, to be sure, but seemingly larger than he remembered. They obtained lodging at the ``Der Schaumige Krug'' (The Foamy Tankard), a rustic little inn near the center of town, which quickly filled up with hungry & thirsty patrons as the lunch hour arrived.
A few free drinks loosened the tongues of some of the other patrons, who were more than happy to recount their version of the ``attack'' on the Himmelturm by four Frowen trappers two weeks ago. The tale they heard from the Frowen villagers was that the bodies of the trappers, who had all four met an untimely death, were dug up by the henchmen of the Himmelturm wizards for necromantic purposes, then hacked up and left outside the tower's walls.
In the late afternoon the party decided to cross the bridge to the small Frowen settlement in the woods on the opposite shore, in the hopes of finding more information about this strange event. There, amongst the small enclave of thatched-roof houses, Eofor spoke to a Frowen washer-woman who confirmed the story the adventurers most recently heard in the tavern, telling him that the four trappers had all perished from something they had eaten. Bleys and Melea took a quick look around, discovering four relatively fresh graves in the Frowen cemetery before joining the others back at the inn.
Unable to quickly unravel this mystery, and with the mysterious memory gap and their uncompleted expedition still weighing heavily upon them, Nefud considered the input from all party members before deciding to head to Tweepijk on the morrow, where they would hopefully be able to send word to the Rising Sun cartographic office.
On the morning of the 8th of Harvest, the party departed Blackbird on the Tweepijk road along the Waer River, anticipating an evening arrival in Tweepijk on the 9th.
Night messages, part 1
Act 3 Scene 5
8 to 11 Harvest III 986
(Session 21, 12 December 1998)
The two-day journey to Tweepijk was easy, the days were warm and sunny, the nights pleasant. The only event of note was the coming of the new moon late on the 8th, and the consequent waning of the mana in the world. On Midweek, the 9th of Harvest, with the Anvil Mountains behind them, party entered Tweepijk, a town roughly the size of Rising Sun, if perhaps a bit smaller. In the distance beyond the town they saw two closely spaced, snow-capped peaks jutting up from the foothills. They entered through a gatehouse, paid the sweating guards the 1 farthing road tax, and got a recommendation from the guards to stay at ``der Rote Faß'' (the Red Barrel), a tavern Watkyn and Eofor stayed at the last time they were in Tweekpijk.
Walking down the narrow lanes, by the wooden houses and shops closing for the day, the party arrived at a large town square, the central market, where many traveller's inns were located. There they found the Red Barrel, a large inn filled with the sounds of loud Zooten voices and the clatter of dishes and tankards. As Watkyn arranged for dinner and lodging with the owner Udo, Nefud, Melea, and Bleys (acting as translator) went to the fort where the signal tower was located, hoping to send a message to Rising Sun using the towers. Instead, they encountered Sergeant Joschka, who after looking over Nefud's papers suggested they get a writ from the local Cartographic Office if they had any hope of sending a message with the signal tower.
After dining at the inn, Nefud and the others obtained a hastily written note from a sleepy Sergeant Heino at the rather small Cartographic Office, and returned to the fort. There, Sgt. Joschka admitted them entry to the tower, where a youthful signalman named Karl took their message for transmission later that night. Joschka would send word to them at the inn when a reply was received. They shouldn't expect a return message until the morning of the 11th or later (overnight transmission, delivery on the 10th and reply the night of the 10th at the soonest).
zH Sgrt Meryck UCAEO RS (3986.246-12)
Mission aborted due to hostile force in the Gap. Send Kaveron or advice to Twaepike.
The 10th saw the party largely just passing the time waiting for a reply message from Rising Sun. Eofor, his cat Yrsa tucked away in his backpack, went to the Frowen quarter for a little diversion and learned that the weekly ``großer Markt'' was tomorrow; some of his drinking companions were interested to know if Eofor had seen a small fur caravan from Blackbird -- they were apparently overdue. Nefud stopped at the Cartographic Office again and left what remained of his broken instruments with Heino for possible repair.
Melea and Watkyn sought the advice of at the local Union Church temple/meeting house regarding recovery of memories, where they found Sagarts Otto and Rolf. Otto invited them to spend the night at the temple quarters, where Rolf would use their dreams to guide them back to the time of their memory gaps -- for a small donation to the Church, of course.
That evening, back in the temple, Melea and Watkyn were led by Otto and Rolf into a small room with two pallets and two chairs. A lantern and several candles illuminated the room as the last rays of the summer sun faded away, and the strong, sweet scent of incense hung in the air. After putting Watkyn into a slumber with a magic spell, Rolf began a slow, meticulous, ritualistic dance lasting perhaps 20 minutes, as Melea and Otto looked on. Rolf then sat down by Watkyn's side, his eyes closed in concentration for another fifteen minutes or more, his eyes and Watkyn's moving back and forth beneath their closed lids. Fifteen, twenty minutes passed, then Rolf slowly opened his eyes and gently woke Watkyn. Melea was next.
Excerpted from Melea's journal:
In the dream, the monk and I float back to the gap and witness our flight down the hillside from the Blood King. Time then seems to shift forward through a haze and we are at the Himmelturm. The monk turns me around and points me back towards the pass that leads into the valley where the Himmelturm is situated. We floated back up the pass to a scene where I can see our group trudging away from a badly mangled insect-looking corpse. My guess is that it is a memory spider, but the details are not that clear. Stalking behind us is a black panther.
Melea and Watkyn returned to the inn in the morning, where they ate with their companions and related their experiences of the night before. The sounds of buyers and sellers at the weekly ``Grand Market'' on the square outside could be heard in the inn. A messenger from the fort arrived with a short message from the signal tower:
zH Nefud UCAEO TwPk (3986.247-1)
Wait. Will inform. Meryck.